The drawn scenario card is then removed from the game. Note that, as in scenario setup, the standee numbers of the monsters in the new room should be randomized when placed. Only if the Brute were not there and the only enemy the monster could focus on was the Tinkerer would it do so and cross the traps to get to him. Scenario Book_2p V4.pdf. Looting: Monsters do not perform end-of-turn looting, but some monsters do have loot actions. Solo Scenarios_2p V2.pdf ← 60 Charades Ideas: Movie Charades List. If a Heal ability is used on a poisoned figure, the POISON token is removed, and the Heal has no other effect. Learn more Easy sharing FlippingBook makes content delivery easy. The recommended scenario level is equal to the average level of the characters in the party, divided by 2 and rounded up; this would be considered “Normal” difficulty. Any time a character successfully completes a battle goal card at the end of a scenario, they receive a number of checkmarks, which are tracked in the specified area of the notes section of their character sheet. Example: After completing the Black Barrow scenario, the party unlocks the Barrow Lair scenario. Only one copy of each character class can be played in any given scenario. A character without a personal quest can never retire, though the player is still free to switch characters whenever he or she wishes. All monster statistic cards (j), with their corresponding standees, and monster ability cards (k) set to one side in individual shuffled decks. Additionally, the city gains 1 prosperity. Fulfilling personal quests will always unlock new content for the game. A thematic introduction to the event (c). When setting up a new scenario, the first step is to look in the scenario book to set up the map tiles and prepare all the monster types you will be fighting. A choice can contain multiple separate outcomes, some dependent on specific conditions (see Completing Road Events on pp. When that action is taken, the character gains the number of experience specified. At certain points in the book, players will be directed to stop reading until certain conditions are met. Each reference number applies to both the city and road event decks. If there are no viable hexes into which to pull the target, the pull ends. If an effect is added to an attack, it functions exactly as if it had been written on the action card being used for the attack. Ranged attacks are accompanied by a “Range Y” value, which means any enemy within Y hexes can be targeted by the attack. Any time an Attack ability is performed, a separate attack modifier card is drawn for each individual target of the attack. Penalties for revealing the room (f). Instead of being placed in the discard or lost pile, the card is placed in the active area in front of the player to keep track of the effect. These are typically more complex and situational than Level 1 cards. If a character loots an item he or she already owns a copy of, the new item is immediately sold to the city’s available supply (see Buying and Selling Items on p. 43 for details). Money tokens are kept in a player’s personal supply and are not shared with the other players. During a player’s turn, the two played cards will be used to perform actions and then are either discarded, lost, or activated, depending on the actions that were taken. In campaign mode, players will form an official party of characters and undertake a number of consecutive scenarios over multiple play sessions. Ability cards can be enhanced in a variety of ways, with each costing a specific amount of gold. The Bandit Archers activate first, then all of the Living Bones, then the Brute, and finally the Scoundrel. The name of the monster type (a). They are, however, allowed to make general statements about their actions for the round and discuss strategy. Descriptions of both choices (f). The locations, achievements, and prosperity tracked on the board apply globally to all parties playing in the world. Each class has a unique set of abilities, so this is an important decision to make. In a campaign the money and experience collected during a scenario will be very important to improve a character’s skills and abilities and should be tracked on the player’s character sheet. When this card is revealed through one of the figure’s attacks, it is removed from the deck instead of being placed into the attack modifier discard pile. Random dungeons will not progress the campaign in any way, but they can be used to gain additional experience, money, checkmarks, and personal quest progress for characters. When the city reaches a new level of prosperity, players gain two benefits: When a scenario is successfully completed as part of the campaign, a number of rewards are gained by the party. After a scenario is failed, any character who is still alive at the end of the round survives and can continue playing. Exhaustion due to insufficient cards does not affect a character’s current hit point total. If nothing happens, download GitHub Desktop and try again. Welcome to the solo scenario book! Checkmarks are used to enhance a player’s attack modifier deck (see Additional Perks on p. 44 for details). Playing with open information means that players can share the exact contents of their hands and discuss specific details about what they plan on doing. They will allow the player to open a sealed box or envelope, which will usually unlock a new character class. A scenario can end in one of two ways: success or failure. A monster stat sleeve should be used to track damage and condition tokens and to hide the unneeded information for other unused levels. Additionally, there will be special overlay tiles to fill out the encounter. At the end of the round in which a “Null” or “2x” card is drawn from a deck, players will shuffle all the played modifier cards back into that particular draw deck. A party is formed when a new group of players gets together to play the game. The target can be pushed through its allies, but not its enemies. Higher scenario levels will result in more difficult monsters, but will also yield more gold and experience. These cost modifications are written next to the reputation track on the party sheet. Players can choose to place their figures on any empty hex at the start of the scenario. 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